Anyway, we’d all play together (at least my dad, Daniel, and I) and try and solve the puzzles together. I thought I’d written about it here before, but maybe it was in a blog comment on Dan’s blog. The other reason KQVI is special to me is that it’s one of the few games I played together with my dad. Like Monkey Island, there was a lot of self-referential humor – I think a lot of that has been lost as games have become more professionally done. It was also one of my first examples of subversive humor in games. First of all, like Civ, it was one of the first games I spent hours on. (The same equipment would probably cost about $30 now and net you a DVD burner) King’s Quest holds a special place in my memories for two reasons. See kids, back in the day, it wasn’t standard for computers to come with sound cards or CD-ROMs! So we had to get one for something north of $100. It was a complete random change that we ended up with King’s Quest VI because it came with our multimedia kit. ![]() In the same way, we were a Sierra On-Line house back in the early 1990s. In the Recettear review I mentioned losing track of the Final Fantasy series because we were a Nintendo house. TSoMI is an adventure game, a genre that is pretty much only kept alive through the LucasArts Telltale Games ( edit: thanks for the fix, Dan) who is re-releasing old games like the Monkey Island series, publishing new takes on old games like Monkey Island, Sam and Max, and publishing completely new games like Back to the Future. ![]() Unlike Recettear, TSoMI is not a parodic look back at an old genre, it is an original game from that time period. As with my discussion of Recettear, playing The Secret of Monkey Island involved revisiting a gaming genre from my past.
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